AI Insights · Timothy · July 2025
Top 5 Character Collection Games in Belgium: Q2 2025 Performance
Explore the performance trends of the top character collection games in Belgium during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top character collection games in Belgium showed varying performance metrics across downloads, revenue, and active users. Here's a breakdown of the trends for each game, based on Sensor Tower's data.
Kingshot from Century Games Pte. Ltd. saw a significant rise in weekly revenue, starting from around $15.4K at the end of March and peaking at approximately $47.7K by mid-June. Weekly downloads followed a similar upward trajectory, beginning the quarter with 8K and reaching a high of 26.9K in early June. Active users also increased notably, climbing from 15.1K to 39.2K during the same period.
Last War:Survival by FUNFLY PTE. LTD. experienced a peak in weekly revenue of $129.8K in late April, before stabilizing around $67K to $75K in the subsequent weeks. Downloads, however, showed a declining trend, starting at 14.9K and dropping to 5.2K by the end of June. The number of active users remained relatively stable, fluctuating between 50.1K and 63.5K.
Brawl Stars by Supercell recorded its highest weekly revenue of $148.6K in late April, but saw a decrease to around $45.5K by mid-June. Downloads were consistent, with a slight increase towards the end of the quarter, reaching 8K. Active users remained robust, hovering around half a million throughout the quarter.
Subway Surfers from Sybo Games ApS had modest weekly revenue, peaking at $635 by the quarter's end. Downloads saw an upward trend, starting at 5.2K and reaching 9.3K by June. Active users showed a slight decline from 122.7K to 113.8K over the quarter.
Finally, Clash Royale, another title from Supercell, experienced an increase in weekly revenue, peaking at $99.8K in early June. Downloads grew steadily, with a notable rise to 8.2K by the end of June. Active users increased significantly, from 220.9K to 353.8K during the quarter.
For more detailed insights and data, visit Sensor Tower's platform.